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The Problem With Metareality

May 20th, 2007

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Metareality is a word I made up to describe a layer more abstract than reality. In a game of poker, reality is the cards that your opponents are actually holding. Metareality is the cards that they could be holding based on the cards visible and the bets placed.

As obscure as the introduction to this post may sound, I think many readers of this blog will be familiar with what I am talking about. I find reality pretty boring. It’s so dimensionless. Metareality allows us to make logical leaps between what is real, and what could be real. It also allows us to lock ourselves away and play dungeons and dragons for 12 hours a day, entirely detached from reality.

A few months ago, I started looking at how I spent my time in reality, and in metareality. Reality for me was associated with things like driving, talking to people, pouring cereal. The bulk of my day, spent behind the computer designing and developing, was metareality time - 12+ hours a day. No wonder I felt increasingly detached.

Strangely, keyword research services are what brought me back to reality. Sure, I could speculate about what people are searching for in search engines, orrrr, I could just find out what keywords people are really searching for by indirectly mining real life logged data. What the hell was I doing? Reality is where the game is played. You can scribble on whiteboards and run over possible plays all you like, but until you step in to reality you’re not even in the game.

These days I follow the trail of reality, and then make logical leaps based on that. A year ago I worked the other way around, I followed logical trails, and then back fit to reality. That’s an extremely subtle, but very important difference.

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